PM sneakers is a sneaker app that allows users to securely and quickly purchase products. The app interface was designed to be straightforward and easy to use, providing users with all the necessary information they need to make informed purchasing decisions.

Problem Statement

This project aims to develop a mobile app that simplifies the purchasing process for users who lack the necessary time to browse and buy in-store. The goal is to provide a straightforward, informative, and time-effective platform that allows users to purchase items securely and quickly, enhancing their productivity and satisfaction. The desired outcome is a user-friendly app that saves time, reduces the need to physically visit stores, and provides a more convenient shopping experience.

Users and Audience

The target audience for this product is individuals who love sneakers and shopping. The user research involved conducting interviews with a diverse group of individuals who fit this description. Additionally, the product is specifically designed to cater to busy individuals such as full time students and working parents.

Persona : Marcus

Pain points

1

2

Working adults are too busy to spend long hours on shopping apps.

3

Users are distracted and confused with advertisement = they give up.


The items have no reviews, no on-feet reference images or no size guide.

Roles and Responsibilities

UX Designer | UX Researcher | UI Designer

  • User research 

  • Wireframing 

  • Usability studies

  • Prototyping

  • Testing and iterating

Starting The Design

Sketching

Refined wireframe

Multiple design of the paper wireframes for the home screen were sketched. I then combined different elements from each sketch to find the best solutions.

Main Wireframes

Brief frame by frame user flow of the quick order process.

view full case study for lo-fi prototype

Usability study

After reviewing the digital wireframes and low-fidelity prototype. I came across a couple of remarks pointed out by users and testers.

Findings

1

Users don’t feel confident that their order is complete

2

Users struggle going back to previous pages

3

Lack of information when confirming order

Refining The Design

To work efficiently and manage a tight window for the release of the product, the findings were incorporated right away with the design of the mockups and hi-fi prototype.

Main Mockups

Adjustment

Finding #1 #3

To address the issue, additional order details were added for users to verify their purchase as well as a second pop-up to confirm the success of the order.

Before

After

Finding #2

Users struggled going back to previous pages. To address the issue, a small back button was added to the bottom left side of the screen as well as a swiping function.

Before

After

High-Fidelity Prototype

My hi-fi prototype followed the same user flow as the lo-fi prototype, and included the design changes made after the usability study.

Takeaways

The app makes users feel in control and reassured about their purchase.

Impact

  • Understanding the user behavior and goals

  • Identifying problems with the current design

  • Identifying opportunities for adding value to the user

  • Understanding the user's pain points

  • Identifying what is working well and what isn't

  • Gather feedback and always seek to improve

Lessons

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